LAND OF ALWAYS-NIGHT
(Jan 7, 2005)
SPOILERS AHEAD
Just so you know. (Pssst... also, the TITANIC sinks at the end of the movie.)
From March 1935, this was written by W. Ryerson Johnson (who had stories in ADVENTURE and ARGOSY and was known for his Westerns, and who also turned out THE FANTASTIC ISLAND and THE MOTION MENACE), with reportedly little tinkering from Lester Dent. I thought this book had several promising ideas which were never developed to good effect. Still, this is a favorite of many Doc fans (I see it on quite a few Top Ten Lists), and it was chosen early by Bantam for their reprints, being the thirteenth. So, I may be going against majority opinion here when I say I found it okay but not near my choice of best entries.
LAND OF ALWAYS-NIGHT (great title!) gets off to a fine start, with a creepy character called Ool threatening a man on a NYC side street. Ool has almost colorless watery eyes, white skin with blue veins showing, a patch of golden down on his head like mouse fur. He speaks in an emotionless monotone and seems almost lifeless except for his right hand - which flutters in a sinister butterfly motion. Ool does not make a good first impression.
Right off the bat, this unsavory geek kills the man without touching him, apparently by just wiggling his hand at him in Bela Lugosi-type motions. Ool has snuffed the guy to recover a strange pair of thick goggles with opaque black lenses. He then goes to hook up with a typical pulp gangster called Watches Bowen and they start their insidious scheme. They need a dirigible for an Arctic expedition and naturally, what crook seeking to obtain a dirigible wouldn't immediately think of trying to get the one owned by Doc Savage? (Talk about asking for trouble!)
In the classic two-part structure of the early tales, there is first a good deal of running back and forth in Manhattan with the bad guys and Doc's crew shooting at each other, setting deathtraps and escaping from them, the usual hooliganism. Halfway through the book, the action shifts to a long air voyage way north where we find a particularly weird Lost Civilization for the rest of the action to take place in. I like this formula, it usually builds suspense as we get all kinds of hints and suggestions as to what is going on, and then we see everything explained with some major mayhem in some exotic location.
Ryerson Johnson writes well enough, in terms of basic wordsmith skills (and maybe his Westerns are terrific, but that's not a genre I've explored yet). LAND OF ALWAYS-NIGHT is brisk, never sluggish or confusing. It's a fun read and I plowed through it with enjoyment. On the other hand, Johnson doesn't really capture the essence of an early Doc Savage adventure. The love of inventive gadgets for their own sake, the barely possible physical feats Doc casually performs, even the quirky little throwaway bits with the five aides, are only here in small touches. All five of Doc's friends are present and go along for the ride, but they don't really get to do any individual heroics and their areas of special expertise aren't called on. They might as well be a handful of mercenaries Doc hired to accompany him.
Doc himself is competent and clever, but from a 1935 novel, I was expecting the nearly superhuman man of bronze who had an array of skills the combined staff of the FBI and Harvard couldn't match, who pulled an surprising rabbit out of his hat at the last second in every chapter. The Doc presented here just doesn't seem to be on top of things enough. He reacts to events rather than steering them to his own ends, and he falls short too often. (Doc does spy on the gang in a disguise which from the start is so transparent that I doubt Johnson was trying to surprise the readers.) Actually, the man of bronze comes across in this story as just an equal to the five aides rather than their incomparable chief.
The crooks are an interesting assortment, not nearly as murderous as the usual vermin who are destined for the Crime College. (I do wonder about one tough gunman whose nickname is "Honey....") As bizarre and memorable a figure as Ool presents, he ultimately turns out to be a disappointing galoot and his backstory is a let-down. The secret of his wiggling fingers of death is also unimpressive. Watches Bowen, though, has a very neat gimmick in the way he carries a dozen rigged watches with him. One is weighted and on a cord so he can swing it like a weapon, another is filled with lead and can be thrown hard enough to crash through a wooden chair, and he has a special trick watch he's saving for a particularly tight spot. The gimmicked watches are a distinctive touch... this guy was a Batman villain before there was a Batman.
Then there's Ham-Hock Piney, an enormously fat Black gangster who seems to be Bowen's second-in-command. He leads the gang on a raid and snaps out orders to them without getting any backtalk. Okay, Piney does speak with an exaggerated Southern accent ("De way dem fellers move dem hands of their'n makes dis baby t'ink of dem ol' cottonmouth snakes dot used to go fo' mah bare feet when Ah was a boy down in Gawgia.") What the heck, if you read the Doc series (or most any pulp stories from the era) you will come across many Italian, Irish, German and Japanese accents just as extreme and rendered phonetically. It's a practice that has long gone out of style, but it was accepted then and (like the references to dirigibles and newsboys on the corner and running boards) has to be taken in context of the times.
(Actually, dialect used to be much more indecipherable in fiction before the pulps. There are some stories by Poe and Conan Doyle where you'd swear ethnic characters were speaking Etruscan.)
Remember the SPOILER alert.
Eventually both Doc's crew and Watches' gang end up in the lost civilization from which Ool emigrated. These are a bunch of pale folk living in enormous caverns beneath the surface, and they use for light a floating powder in the air which fluoresces only when viewed through a pair of those opaque goggles Ool was so anxious about. (Personally, I think there might be health problems with living your life in air thick with drifting powder). These people live on a diet of some fish but mostly giant mushrooms (you with the Grateful Dead T-shirt, calm down). Mushrooms do live without sunlight but they need fertilizer and I hesitate to guess how these cavern people nourish their 'shrooms but probably sewage disposal is not a problem for them. As you might expect, there is soon much misunderstanding due to the careless use of Tommy guns by Watches' goons, and our heroes have to both fight off the crooks and win the trust of the suspicious subterraneans.
As lost societies go, these undergrounders are not well developed or convincing. For one thing, Doc never makes any progress learning their language until the carnage is over, and this reduces interaction with these people to just running and hiding. We never even learn the culture's name, they're just referred to as "the cavern people". Their dictator Anos (typos would be disastrous with this guy) makes little impression other than his willingness to order executions of strangers. I can't accurately say his daughter Sona isn't developed well either, because of the descriptions of her curves in that diaphanous gown, but although she takes a fancy to this big bronze stud, she never succeeds in helping him or his friends, either. Pocahantas she's not.
One final note for lovers of pop culture trivia. At one point, Doc is in hot pursuit of the gang's car,
and "At their terrific speed, telephone poles were almost like pickets in a fence." Does anyone remember "Hot Rod Lincoln" by Commander Cody and His Lost Planet Airmen? |